Price drop: $4 off Driver San Francisco (Classics) Game Xbox 360, now only $20.99
Added: 05.07.2013 14:23 | 7 views | 0 comments
Save $4 on Driver San Francisco (Classics) Game Xbox 360! The price of Driver San Francisco (Classics) Game Xbox 360 has been dropped by $4, order now from ozgameshop.com with free delivery to Australia and New Zealand.
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| Inclusive gaming: Awesome LGBTQ characters in games
Added: 02.07.2013 5:17 | 4 views | 0 comments
"It always warms my heart to see some LGBTQ characters in my videogames. After all, I fell in love with games long before I fell in love with dudes. Though I wouldnt label myself as a gaymer, per se, Im all for equal representation in all aspects of life.
So to mark the end of LGBTQ Pride Month as well as pride weekend in New York City and San Francisco Ive decided to put together a list of some of the best representations of gay men and women.
This is obviously not a complete list. Sure, I could have put in FemShep from Mass Effect or The Grey Warden from Dragon Age: Origins, but the sexuality of those characters are up to the will of the player. Instead, the following guys and gals were made to stay true to themselves and they rock it.
These, in my eyes, are some of the best gay, lesbian, bisexual, transgender and queer* videogame characters that Ive taken notice of over the years."
- Maxwell Coviello
Tags: City, Mask, Prime, Effect, Mass Effect, After, Grab, Shop, Though, San Francisco, Francisco, Month, Dragon, York
From:
n4g.com
| Watch Dogs Is Scarier Than It Was Ever Meant To Be
Added: 24.06.2013 22:49 | 4 views | 0 comments
Watch Dogs started development several years ago, before its E3 2012 surprise reveal, before iPhone and Android devices became so ubiquitous, and before Edward Snowden blew the whistle on a massive National Security Agency program that monitors your text messages and calls as they happen. Does that sound familiar?
It's because in Watch Dogs, you (playing as Aiden Pearce) can monitor the text message conversations of NPCs around you as they happen. You can watch the messages buzz back and forth, and even determine the moral fabric of an individual as a conversation plays out. That's what I saw at a San Francisco hands-off demo of Ubisoft's open-world Chicago, back in early May.
The connections between the oppressive ctOS system present in Watch Dogs' Chicago and the NSA's communications monitoring aren't as clear as you might think. Sure, both give individuals the ability to monitor, trace, and report, but Watch Dogs gives an individual the power, not just to... well, watch, but also to judge, sentence, and carry out punishment.
In the demo, one NPC angrily texted another, demanding a third NPC's location. The character in front of Aiden wanted to know where his wife's rapist had disappeared to. Given a location, a target, and an aggressor, Aiden monitored the vengeful killing from a security camera. At the time, Animation Director Colin Graham told me that other developers on the team would "rather stop the murder, but it's all a matter of choice."
Even as a third-party to the gameplay in Watch Dogs, I felt summarily "creeped out." I'm not sure I want to play witness to an entire city of competing ideals and motivations, especially when the stakes are so high. I feel like that pressure had to have affected Snowden's decision to alert the world, and that it would lead me to play Watch Dogs like a guardian angel—but what's the perfect solution to the situation above?
Aiden can't time travel, so stopping the rape in the first place is out of the question. Aiden can't drag bodies and hide them in trash cans either, so knocking out the rapist and hiding him before the attacker can arrive won't work either. The only way to keep the attacker's hands clean is to kill the suspect before he gets there, but then Aiden is the villain in the immediate sense.
Thankfully, Ubisoft will allow for much less grave invasions of privacy, with players as both the perpetrator and the victim. At E3, Watch Dogs developers retread some of the open-world ground previously covered in May. They showed Aiden buying weapons and having to run from cops after a breaking news report alerted the shopkeep (who in turn activated a silent alarm). They showed the driving distance from the Chicago slums to a bustling downtown, and then they showed how persistent multiplayer will change your single-player session.
An alert was shown on the player's screen, and a curtain was drawn back to reveal another player actively hacking into Player 1's bank accounts. The developer driving the demo had two choices: he could run away or he could locate the perpetrator. Either would stop the hack, but breaking into an all-out firefight on the streets of Chicago would certainly attract the attention of law enforcement and raise the ctOS threat level.
"Well, he got away, but let's try to get a little revenge," a Watch Dogs team member said. Aiden started a hack on his attacker, and hid behind cover to keep the other player from preventing the theft. The developer controlling the demo hopped in a car to avoid the other player's gaze, but was soon spotted and a high-speed chase ensued.
As entertaining as this digital version of Tag will be come launch day, the less practical uses seem a lot more entertaining. How about invading another player's game, just to monitor and follow them around the world? What if the Player 2 in your Chicago never tries to hack you, but tails you around town, judging your every movement?
I imagine I'll feel the same uncomfortable voyeurism, but multiplied by the real-life-victim factor. I imagine melding Chicago's with other players, only to give them the sense that someone real is watching, even in a game full of unreal NPCs monitoring the player's moves. I imagine creating a secondary save file just to play the dark angel Aiden, a file that I don't mind killing people needlessly or griefing other players with.
Open world games are often defined by the side-missions, un-objectives, and the reactive sandbox within, but I can't think of any that have captured my imagination like Watch Dogs. When it comes to video games, I'm an incorrigible backseat driver. I can't stand watching others play because I feel none of the interaction, none of the "immersion". But that wasn't the case with Watch Dogs. Watching these systems played out ahead of release left me anxious, terrified, electrified.
Every time I've seen this game, I've come away with a darker, more complicated view of the themes in Ubisoft's digital Chicago. None of the choices are so blatant as to require a dialog wheel. None of these situations imply an impact on the over-arching narrative if you address them "incorrectly." None of the clearly defined lines we're used to in video games are apparent in Watch Dogs. If anyone could carry the NSA spying program around in their pocket, how would you use it?
Tags: Evil, Ubisoft, When, Watch, Every, Android, Color, Down, Phone, San Francisco, Francisco, Played, Watch Dogs, Director
From:
www.gamerevolution.com
| News: Ubisoft announces next-gen racer The Crew
Added: 10.06.2013 23:38 | 3 views | 0 comments
Open-world racer hits Xbox One, PlayStation 4 and PC in early 2014.
Currently in development at Driver: San Francisco developer Ubisoft Reflections and Ivory Tower, The Crew is an open-world driving game set across various US cities and featuring a persistent online world where any other car could be an online opponent.
Players will be able to team up with friends to take over cities such as Miami and Las Vegas, while avoiding the authorities policing the streets.
Ubisoft CEO Yves Guillemot believes The Crew will "revolutionise the [racing] genre".
Developing...
From:
www.videogamer.com
| PREVENT THE PLAGUE New Defiance Update
Added: 03.06.2013 18:17 | 12 views | 0 comments
If you've been playing Defiance, you've definitely noticed the people sick from some unknown illness at pretty much every stop in the San Francisco Bay Area. Other than drowning out our chat volume, we had no update on why they were actually there. That is, until today. Trion Worlds has announced their latest update is available now, June 3rd, for free.
From:
n4g.com
| Cult Classics Driver: San Francisco
Added: 30.05.2013 4:17 | 5 views | 0 comments
Game Informer - During Ubisoft's E3 2012 press conference, the publisher proudly revealed the next entry in the Driver series. This was the part of the show where I slipped out for a bathroom break, but I should've been paying close attention. I'm constantly on the hunt for new gameplay experiences and the last place I would look is the racing genre. I like arcade racing games fine but didn't give Driver: San Francisco a second look until last year when Jeff Cork said "No, seriously, you should really play Driver: San Francisco."
From:
n4g.com
| Skullcandy PLYR 1 Headset review unit Unboxing with Cats - Examiner
Added: 26.05.2013 6:17 | 15 views | 0 comments
Completing a three-headset rollout that included the SLYR and the PLYR 2, Skullcandy finishes their current product campaign with the PLYR 1 gaming headset. Examiner.com recently had a studio visit to Skullcandy's San Francisco office, which included a demo of the PLYR 1 and us leaving with a review unit. We're looking forward to giving you our impressions soon, but for now, here is a video of our review unit unboxing. It stars two of our cats, one of whom has starred in many of our past unboxings including our PlayStation Vita, Nintendo 3DS and Nintendo Wii U review unit unboxings.
From:
n4g.com
| Ted Price Interview: Fuse Takes Co-op Further Than Ever Before
Added: 21.05.2013 8:19 | 4 views | 0 comments
"Fuse is an upcoming four-player action-packed cooperative experience fresh from Insomniac Games. While in San Francisco last week, Nick McCandless had the chance to play the final build of Fuse, launching May 28th, as well as catch up with the CEO of Insomniac Games, Ted Price."
-TheGamerAccess.com
From:
n4g.com
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